Our team was involved very early in the process, and went through many iterations of the hero, Bloodshot, as well as the nanites that his body was enhanced with.

These elements are seen constantly, from micro to macro scales — we did everything from basic concept to the way they move, the way they behave and what their mechanics are as a crowd.

Our team also delivered some spectacular and challenging sequences such as the CG car crash sequence, happening in slow motion at 240 fps requiring hyper-realistic action in details.

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