Zack Snyder’s Justice League
85 Shots
8 Sequences
6 Assets
10627 Frames
Project Info
Client
DIRECTOR
Zack Snyder
Client
WARNER BROS.
DISTRIBUTOR
HBO MAX
OVERALL VFX SUPERVISOR
John "D.J." Des Jardins
OVERALL VFX PRODUCER
Tamara Watts Kent
Rodeo FX Crew
VFX SUPERVISOR
Sébastien Francoeur
VFX PRODUCER
Graeme Marshall
EXECUTIVE PRODUCER
Chad Nixon
CG SUPERVISORS
Daniel Lupien
François Couette
COMP SUPERVISOR
Patrick David
ENVIRONMENT SUPERVISOR
Dominic Daigle
FX SUPERVISOR
Sylvain Nouveau
Our team created a range of environments and CG assets for DC’s Justice League. In our first collaboration with the classic comic book house, we were asked to help deliver last-minute VFX for the superhero team-up.
Our team created a snowstorm and froze over a northern lake, creating set extensions and adding icebergs floating on the water.
Back in Central City, we built a batmobile-like Mercedes and CG city. Our CG team also created a flaming arrow that travels across continents, landing in a CG ancient Greek temple.
For Zack Snyder’s Justice League, we extended our work from the previous version in addition to some new environments.