363 Shots

165 Crew Members

Project Info

Release Date: July 21st, 2017



Luc Besson



Overall VFX Supervisor

Scott Stokdyk

Rodeo FX Crew

VFX Supervisors

François Dumoulin

Peter Nofz

VFX Producers

Marie-Cécile Dahan

Wassila Lmouaci

Art Director

Olivier Martin

CG Supervisor

Sébastien Francoeur

Compositing Supervisor

Andreane Dodier-Villeneuve

Renaud Madeline

Animation Supervisor

Yvon Jardel

Our team delivered 363 of the dazzling visual effects shots featured in Valerian and the City of a Thousand Planets, Luc Besson’s highly anticipated film adaptation of the French comic book series Valérian et Laureline.

We contributed elaborate visuals, bringing to life several landmarks featured in the popular series written by Pierre Christin and illustrated by Jean-Claude Mézières, including the space city Alpha and the main spaceship called the Intruder.

Our artists built a model of the ISS for the title sequence. We kept adding many modules, environments and spaceships to turn it into Alpha, which consists of thousands of digital assets. We based its concept art for Alpha on the comic book and original artwork created by Besson and his creative team. The urban environments reference cityscapes like Hong Kong’s former Kowloon Walled City and New York City’s Times Square and we needed to be faithful to the director’s vision of a crisp, saturated look as we built the individual parts of Alpha.

The Intruder appears throughout the movie, and Besson considers the spaceship the movie’s third main character. Various comic book renditions were explored, ultimately creating a more modern version aligned with the movie’s look and feel. The Skyjet, a smaller vehicle flown by Valerian, represents a design provided by the production company and that we enhanced using features from luxury car brand Lexus.

For the space battle that resulted in the destruction of planet Mül, our modeling team built the human and alien motherships, along with some fifty unique smaller spacecrafts. This long sequence of complicated choreography involved dozens of spaceships, multiple explosions and shields, for which our team used deep compositing to manage the numerous elements of the scene.

VFX Breakdown

Concept Art





In the Media