Location: Montreal

We are looking for a Rigging Lead to help with a variety of exciting projects. You must have a thorough knowledge of animation, rigging and deformation tools currently used in the VFX industry, as well as related cross-pipeline workflows.
Reporting to the Head of Rigging, the Rigging Lead should be experienced and passionate about building photo-realistic creatures, develop tools, and have experience in leading/mentoring teams in all aspects of Creature TD work. You will oversee the development and maintenance of the studio’s proprietary rigs and rigging pipeline.

Key Responsibilities

Work with technical and artistic supervisors to determine workflows, tool requirements and asset needs
Supervise/mentor rigging team, and focus on improving the overall quality and efficiency of creatures/characters workflow
Attend turnover meetings, asset breakdowns, and bidding/re-bidding over the course of the shows
Collaborates with multiple departments including the Assets, Look Development, Animation, and show specific VFX Supervisors to find the most appropriate solution to produce desired CG character performances
Ensuring the creature team/show meets the shows requirements; determines the technical and aesthetic approaches to hit targets on time while monitoring show/shot progress
Create and rig the internal anatomy of a creature, in order to drive the final deformation of the skin
Create feature-quality, scripted rigs and refine them based on the needs of animators and downstream departments
Implement and refine character, body/face, cloth / deformer and hard-surface rigs
Work closely with modelers and animators to ensure an asset is efficiently rigged and capable of believable movements

Qualifications & Experience

Bachelor's Degree in Computer Science or similar field
3+ years experience in a lead role
Rigging knowledge ranging from simple props to complicated creatures
Thorough understanding of techniques and technologies related to rigging
Deep knowledge in anatomy and muscle dynamics
Excellent working knowledge of Maya
Experience with Qt, PyQt, PySide
Excellent leadership skills

Profile & Skills

Good eye for aesthetics of body/face deformations
Object oriented programming design skills
Technical support focused
Strong verbal and written communications skills
Ability to work well in a fast-paced environment
Ability to work under pressure with strict deadlines
Ability to work within a team and with other departments

Assets

Highly proficient in cloth/hair/flesh/rigid body simulations. Setting up, running, and troubleshooting cloth, hair, flesh surfaces, and fur/feather simulations
Houdini knowledge
C++ programming experience
Linux knowledge
Bilingual English/French

It could be you

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