Location: Montreal

Key Responsibilities

Collaborate with the Previs Supervisor in creating and maintaining the visual language of the film
Facilitate meetings with Previs artists to keep them informed on all film changes and requirements
Review previs artists sequences and provide creative and technical feedback as well as mentoring
Execute scene staging, camera animation, composition, lensing and animation blocking with and without boards
Create simple temp previs assets as required
Create 2D and 3D assets necessary to the visualization process
Create 3D animations for different types of objects, animals and characters
Provide training to team on all hardware, software and previs procedures used in production
Responsible for communicating all red flags, changes and updates to Previs Sup or HOD
Delegate work responsibly to ensure successful completion of shots across team members of all skill levels

Qualifications & Experience

Delegate work responsibly to ensure successful completion of shots across team members of all skill levels
Bachelor’s degree or equivalent degree in Computer Science, Computer Visualization or Computer Animation required or equivalent work experienceFirm understanding of cameras, staging, composition, perspective, pacing, timing, lighting and general filmmaking concepts in both animation and live action contexts
Firm understanding of cameras, staging, composition, perspective, pacing, timing, lighting and general filmmaking concepts in both animation and live action contexts

Profile & Skills

Organize and prioritize work across multiple areas
Work solo and collaboratively, taking direction and feedback from the Supervisor and/or Directors
Communicate and provide constructive feedback with all personality types
Team player
Adapt quickly to a fast-paced production that evolves and change constantly
Energetic and positive attitude

Your demo reel should showcase in continuity a sequence of shots. Ideally, we are looking to see original previs/layout work and not final renders from a film. Storyboard/Layout/Final Render comparison would be the best-case scenario.

It could be you

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