Location: Munich

Working closely with the Producer, you will create objects and scenes that require modeling, textures, shading, lighting, animation and rendering. You will also help in the evaluation of new projects.

Key Responsibilities

Create modeling, textures, shading, lighting, animation for objects, environments, or full scenes
Participate in the development of setups for the different stages of production in 3D and solve potential problems
Start renders, validate the quality of the images, and deliver final renders to the compositing department
Work closely with the CG Lead and Supervisor to find creative and technical solutions and with Production to evaluate new projects and meet deadlines

Qualifications & Experience

Experience working with Arnold
Excellent knowledge of Maya

Profile & Skills

Able to multi-task, set priorities and find solutions
Self-driven and a great-team player
Excellent organizational and communication skills


Experience working with Cinema 4D
Experience with particle systems or liquid simulation
Experience with After Effects/Photoshop
Knowledge of Mari
Knowledge of Nuke
Each team is comprised of the following Levels of Experience. You will be asked to choose the level that best describes you, further in the application process.

Junior Artist

Recent graduate or at an early stage in your career
Minimal work experience or new to VFX
Able to perform junior level tasks
Seek experience, knowledge and mentorship from peers

Intermediate Artist

2+ years of experience in VFX
Independent, proactive and able to tackle most artistic and technical tasks
Know when to ask for help or a second opinion
Able and willing to share knowledge with peers

Senior Artist

5+ years of experience in high-end VFX
Confident in your artistic and technical skills
Able to trouble-shoot or find solutions and easily complete complex tasks
Able to contribute significantly towards the training and development of peers

It could be you