Location: Montreal

Key Responsibilities

Create 3D animations of different types of objects, animals and characters
Compose realistic movements of crowds using 3D software
Work as part of the crowd simulation team and develop techniques to facilitate the work
Start renders and check the quality of rendered images
Work closely with the CG and VFX Supervisors and Production to find creative and technical solutions, to identify resources needed and to meet deadlines

Qualifications & Experience

Excellent knowledge of Crowd softwares (Miarmy, Golaem)
Excellent knowledge of Maya and/or Houdini and/or XSI

Profile & Skills

Excellent organizational and communication skills
Able to multi-task, set priorities and find solutions
Eager to learn and grow as an artist
Passionate about cinema and VFX


Knowledge of Houdini
Basic knowledge of Renderman and/or Arnold
Each team is comprised of the following Levels of Experience. You will be asked to choose the level that best describes you, further in the application process.

Junior Artist

Recent graduate or at an early stage in your career
Minimal work experience or new to VFX
Able to perform junior level tasks
Seek experience, knowledge and mentorship from peers

Intermediate Artist

2+ years of experience in VFX
Independent, proactive and able to tackle most artistic and technical tasks
Know when to ask for help or a second opinion
Able and willing to share knowledge with peers

Senior Artist

5+ years of experience in high-end VFX
Confident in your artistic and technical skills
Able to trouble-shoot or find solutions and easily complete complex tasks
Able to contribute significantly towards the training and development of peers

It could be you