Location: Montreal

Hiring : Junior, Intermediate and Senior

Key Responsibilities

Create dynamic simulations and rigs for photo-realistic creatures, including clothing, fur, hair, muscle and skin
Help in the development of departmental tools and techniques
Work closely with the VFX Supervisor, the CG Lead and with Production to find creative and technical solutions and to meet deadlines

Qualifications & Experience

Previous experience on CG creature projects
Experience with dynamic simulation, including cloth, hair/fur, feathers, skin, and muscle
Experience creating simulation rigs and setups for shows
Excellent knowledge of Maya
Rigging skills and experience

Profile & Skills

Excellent organizational and communication skills
Self-driven and a great-team player
Eager to learn and grow as an artist
Passionate about cinema and VFX

Assets

Knowledge of Houdini
Each team is comprised of the following Levels of Experience. You will be asked to choose the level that best describes you, further in the application process.

Junior Artist

Recent graduate or at an early stage in your career
Minimal work experience or new to VFX
Able to perform junior level tasks
Seek experience, knowledge and mentorship from peers

Intermediate Artist

2+ years of experience in VFX
Independent, proactive and able to tackle most artistic and technical tasks
Know when to ask for help or a second opinion
Able and willing to share knowledge with peers

Senior Artist

5+ years of experience in high-end VFX
Confident in your artistic and technical skills
Able to trouble-shoot or find solutions and easily complete complex tasks
Able to contribute significantly towards the training and development of peers

It could be you

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