Working with a 120-person crew, our VFX Supervisor, and company President, Sebastien Moreau created two key scenes for DC’s newly released underwater adventure, both of which are heavily featured in trailers for the film.

For the vibrant aquarium that young Arthur Curry visits at the beginning of the film, our team made an intricate slice of ocean life look realistically varied and unpredictable using a large volume of simulations as well as algorithms for the fish behavior. Our team created hard and soft corals by developing a colonization growth system, along with procedural stem and tentacle generation tools to capture all the unique and complex details that would be seen on a real coral system.

We also created the environments for the Atlantis ruins below the desert. Our artists used a lego-type approach to layer the environment with a large amount of sand, dust and rocks, all of which would realistically give way to the characters’ interactions. From there, we sculpted ruined buildings, bridges, towers, statues and temples, which we then textured and shaded to add depth to the ruined city.

Aquaman is out in theatres today.