Originally from Switzerland, Deak was classically trained as a painter and sculptor before honing his skills as a concept artist and matte painter in Montreal and then Hollywood. In 2001, he launched his own studio, HATCH, where he continues to collaborate with clients on all creative aspects of their projects, from concept design to final output. As his reputation for cinematic digital artistry has grown over fifteen years of collaborations with an impressive array of filmmakers, Deak's talents have also extended beyond the realm of visual effects conceptualization and into content creation.
By experiencing the earliest stages of visualizing motion pictures with his clients, he utilizes his talents to translate his clients' ideas into vivid details and expressions far beyond storyboarding. His highly stylized conceptual artwork comes to life with a cinematic sensibility, presenting fully developed scenes and characters at a final level of finish. Equally adept at presenting historically accurate environments as he is at developing intricate fantasy and sci-fi 'other worlds', Ferrand imaginatively composes and fluidly lights each frame. His signature approach of injecting detail and activity throughout each environment provides clues to Ferrand's capabilities for producing his own brand of story.
What Dreams May Come also earned Ferrand the Nica award of The Prix Ars Electronica, one of the most important yearly prizes in the field of electronic and interactive art, computer animation and digital culture. His artwork was selected by the international jury at the Toronto Film Festival for the Into the Pixel Art Exhibition, which showcases exemplary works of art created specifically for video game titles.